feat: initial commit
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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Vendored
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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# DMX Controller
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# Lessons learned
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- Man kann super Serial1 als Ausgang verwenden
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-
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# About DMX
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- Baud 250.000
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## About the Whadda DMX512 / Velleman VMA432
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- Voltage: 5V
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- Pins:
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- GND - Ground
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- VCC - 5V
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- NC - Not connected
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- SIG - Input for the controller, UART TX
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## UART on the ESP8266 NodeMCU
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- UART0
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- RX = GPIO3 RX
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- TX = GPIO1 TX
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- UART1
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- RX = No RX
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- TX = GPIO2 D4
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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+46
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp12e]
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platform = espressif8266
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board = nodemcuv2
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framework = arduino
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lib_deps =
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rickgg/ESPDMX
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#include <Arduino.h>
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#include <ESPDMX.h>
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DMXESPSerial dmx;
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void setup()
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{
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Serial.begin(9600);
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dmx.init(512);
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delay(200);
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}
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struct Command
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{
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bool valid;
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int address;
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int value;
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};
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Command readCommand()
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{
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static String buffer = "";
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Command result = {false, 0, 0};
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while (Serial.available() > 0)
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{
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char c = Serial.read();
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if (c == '\n')
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{
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String line = buffer;
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buffer = "";
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line.trim();
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if (line.length() == 0)
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return result;
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int eqPos = line.indexOf('=');
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if (eqPos == -1)
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return result;
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String left = line.substring(0, eqPos);
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String right = line.substring(eqPos + 1);
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left.trim();
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right.trim();
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if (!left.length() || !right.length())
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return result;
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int address = left.toInt();
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int value = right.toInt();
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if (address >= 0 && address < 512 &&
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value >= 0 && value < 256)
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{
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result.valid = true;
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result.address = address;
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result.value = value;
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}
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return result;
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}
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else
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{
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if (buffer.length() < 64)
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{
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buffer += c;
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}
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}
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}
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return result;
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}
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void loop()
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{
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Command command = readCommand();
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if (command.valid)
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{
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dmx.write(command.address, command.value);
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}
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dmx.update();
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delay(1);
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}
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+11
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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